Brainstorm Box

Game pieces
Many boardgames sacrificed their tokens to make this kit…

Given that I got into the game design biz via technical writing and boardgame enthusiasm, I find it easier to think with my hands…pushing a pencil across the page, the buttons on a keyboard, or plastic figures on a cardboard map. Even if the game is distributed digitally, they’re still fundamentally tactile.

So, to keep the ideas flowing, I put together a brainstorm box out of materials scavenged from old boardgames. There’s a little bit of everything here:

  • Robot figures – from the Avalon Hill re-release of the much-loved Roborally
  • D&D Miniatures – from one of the many 2nd edition AD&D starter sets. Great for skirmishes.
  • Cthulhu – many games use a token to indicate who is the active player. People pay attention to Cthulhu
  • Wooden pawns – Simple, classic, effective. Four colours.
  • Cavalry figures and markers – in 4 colours. From a truly terrible game called Tenjo. Useful for goalposts and double-long figures
  • Dinosaurs – I mean…why not! From the Dino Hunt game by Steve Jackson Games.
  • Games Seeds – a terrific set of game mechanic inspiration cards with adorably blobby illustrations. Available here
  • Poker decks – 2 versions, so distinguish players 1 and 2
  • Chess set – magnetic, of course. Great for any time I need a board or want to map out a tactics game.
  • Rocket ships – A dozen stackable rockets in four colours. From the Avalon Hill edition of Cosmic Encounters. Great for indicating power-ups, captures, etc.
  • Letter tiles – 2 sets of 40. From Zynga’s attempt to break into the physical game space
  • Sand Timers – 30 seconds (from Roborally) and 2 minutes (from the kids’ dentist)
  • Glass Beads – a boardgame staple
  • Dice – Classic six-siders in a variety of colours and sides. use them as counters, pawns, randomizers or pieces!
  • Plastic coins – 12 glid, 18 silver, 24 copper. From a pirate-themed game called Bounty. Everybody loves money!
  • Tape Measure – for measuring distance and line of sight in tactical games
  • Pliyhedrons – I think Kepler was right: these shapes make up universe.
  • Rulers/Protractor – for sketches. I might use the protractor as a goal for a game of quarters
  • Scholi supplies – it’s not enough to have the ideas…you have to write them down.
  • Notebook – this is where the ideas live
  • Post-Its – for annotations, pirate sails or cozy blankets