January 15, 2004

Ritualized Wednesdays

Gaming twice in one week? Now that's a rare event.

Almost as rare as my winning percentage last night. First off, Jon and I played Initial D, and I won the first match against his RX-7 / draw 5-6 cards per round deck. The key factors were the absence of the Racing Computer, which can provide a +2 strength bonus to any maneuver, and the fact that I had a lead in style after the first leg of the race. When I drew 9 cards to Jon's 7, he had fewer opportunities to draw the cards that let him draw extra cards.

Of course, he didn't have those problems for the second and third races. In fact, they weren't even close.

Then, we joined Cecil in a game of Dungeoneer, which played much faster than the last time. In my only previous game, I won by completing enough quests. This time I won by attacking my opponents with my Pack – roaming monsters under my control. The fact that I can simply repay the cost of the monsters to have them attack my opponents at any location seems unnecessarily strong. Perhaps if they were discarded after such an attack, it would reduce their strength in the game. Not that I'm really complaining. It was just a conversation the three of us had.

Then, Jon and I played two matches of Warlord, and I managed to win both games, under very amusing circumstances. He played his Rac Ironbone One-Man Army deck, which can deal a frightening 4 wounds at one time. I played my Sir Bob's Army deck, which sends a lot of high-powered characters with multiple hit points and multiple attacks down to the front rank, and then I try to build up Sir Bob and possibly play Sir Tython.

Well, Tython wasn't needed in either of the games. In the first, I had Terak Justicebringer in the first rank with a Breastplate of Power. Both those cards gave all my other cards attack and defense bonuses, and they did all the heavy lifting. The second game was amusing, because I had Sir Bob all built up, but with nowhere to go. I actually won the game thanks to healing and movement cards: specifically, "Aid the Faithful" which reduces wounds inflicted by an attack to one, and Baqbou, who can switch places with other characters. Baqbou is universally hated for his versatility, because he can let characters move multiple ranks without any cost, and Jon tried his best to kill him, but I used many of my healing cards to keep Baqbou alive in the first rank so as to allow my beefed-up Sir Bob jump to the head of the line. I even went so far as to play Kerro, a character who grants an extra hit point to a frontline character, to give Baqbou two hit points.

Jon couldn't believe his eyes. Then he was too busy laughing to care.

I'll probably never do that again, so we both enjoyed the moment.

Posted by Stephen
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