After a frustrating bout of brain lock, when I was unable to manage wall jumps, I finished Prince of Persia: Sands of Time over the course of three days.
My initial experience of this game was rocky. To wit, the game wouldn’t work. The Prince would just run off to the right of the screen and not go anywhere else. After buying another copy of the game under the mistaken assumption that my copy was defective, I figured out that my official PS2 DVD remote was causing the problem. Apparently, the infra-red dongle that plugs into the second controller port interfered with the game. You’d think that QA would have picked up on this detail.
Oh, well, I ended up trading in my extra copy of PoP for Champions of Norrath, which more than makes up for it.
But enough history! On to the game!
Everything you may have heard about the art in the game is true – this is a beautiful game. The character motions are fluid, the vistas sprawling, and the designers have done an excellent job managing light and shadow. Kudos.
The gameplay divides neatly into two varieties: wall-leaping puzzle solving, where you have to have to make your way to different points in the castle using ledges, columns, flagpoles and arcane devices; and combat, where zombies appear out of thin air and attack you ad infinitum. The Prince combats these monsters with a series of flips, wall jumps and scimitar flourishes.
The third element of the game is time itself. Thanks to the Dagger of Time, the Prince can reverse the flow of time, slow down time for enhanced attacks, or freeze enemies in time. Reversing time is the most useful, because it allows a set number of “lives” or “undos,” which is important when the Prince misses a difficult jump across a broken bridge. Freezing enemies is essential for some of the tougher enemies in combat.
You can recharge your Dagger with sand taken from sand pits scattered across the castle, or from fallen zombies. In fact, the zombies respawn if you don’t use the Dagger to destroy them, either by freezing or draining.
Overall, I enjoyed the puzzle aspect of the game the most. Discovering hidden paths and dodging the various traps makes for good gameplay. The combat was insufficiently varied to be interesting – there are only a few types of zombies, only three techniques to defeat them, and the only real difference between difficulty levels is the number of waves of zombies that attack. They just keep coming and coming until they’re all dispatched, yet I found this to be both aggravating and boring. “Not again!” I’d think when I heard the tell-tale sound of zombies appearing in the room.
The Prince’s banter with the Princess, his rival/sidekick/love interest is very amusing. She keeps sassing him for being slow on the uptake, or having a heavy hand with reversing time. Since Dina does these same things when she watches me play (“Look over there! Why aren’t you fighting? Pick up that thing? Why did you fall? You’re not very good at this.”), I can’t help but laugh.
I also got a kick out of the last 10% of the game, where I’m forced to play without the Dagger of Time. So, I have no capacity to rewind time during the puzzles, but I find a superior scimitar to compensate for the lack of enemy-freezing during combat. I laughed, because I very often wasted all the sand in the Dagger at the start of the earlier puzzle sequences, and was forced to play through without hope of rewinding. Losing the Dagger wasn’t an extra challenge – it was more of the same.
I doubt very much the designers planned the final levels around my particular playing “style.”
Apparently, Prince of Persia: Sands of Time was a bit of a sales disappointment, despite the critical acclaim. The sequel is due out before Christmas, and the designers have decided to make the Prince grim ‘n gritty. From the demo footage I’ve seen, Prince of Persia: Warrior Within features more elegant, but far bloodier combat. Sure, the enemies are still demons, but the Prince has a variety of decapitation and evisceration and cleaving techniques that stand in stark contrast to the style of the first game.
I’m not eighteen, so splatter for splatter’s sake doesn’t interest me. I may give the game a rental just to see if I can turn off the gore and enjoy the darker story, but, if not, I won’t feel as if I’m missing anything.